
Since she starts the game with them, we don't have to go on a journey to four elemental temples to get them. Milla also commands The Four, who are this game's Summon Spirits (although it calls them Great Spirits). Milla's weapons are one handed swords and a huge variety of spells, her gimmick is "spirit shifting", which allows you to use her spells as either spells or melee attacks depending on if you hold the button or not, and her partner ability is "bind" which paralyses enemies. I really like her because she's one of the few JRPG protagonists that undergoes a satisfying arc. She's the "Lord of Spirits" in human form, descended to save them from the scourge of Spyrix. Milla is Anime Animist Jesus, who comes not to bring peace, but a sword. Jude's weapons are gauntlets, his gimmick is "snap pivot" which is basically side-dodge from Graces, and his partner ability is "restore" which heals you and stands you up when you're knocked down and has a chance to res you. His medical studies are mainly following in the footsteps of his father, who's a renowned doctor, and his mother, who's a skilled nurse. He's actually smart, but doesn't really know what he wants from life. Jude's a 15-year-old medical student (education is kind of weird in Rashugal). This is totally sweet and I'm sad it didn't make it into Xillia 2 (I'll explain why when I do Xillia 2).Īdvancement in this game is handled by the "Lillium Orb" whil I'll go over in the future, along with shop experience. It's a much more fluid means of combo-making than the old TP system, which would only let you chain 3 or so artes without special skills, and it's also usually faster paced than Graces's CC system, since you get all your AC back instantly.Īnother notable feature of the game is the ability to swap any party member for either of your "reserve" party members, in combat. You can't attack once you reach 0 AC until it refills, which it will after about a second of not attacking. TP still exists and special attacks still consume it, but all attacks also consume one AC. It's like a hybrid of the CC and TP systems. This game uses the "AC" system, which stands (I think) for "Assault Capacity". Each party member has a different partner ability, all of which are pretty cool. Whichever character in the link did not initiate the link becomes the "link partner" and provides their "partner ability". Many skills can be shared with whoever you're linked to, and certain special attacks can allow you to use a special "link arte" when the overlimit gauge is at a marked point. Generally you want to be linked all the time, unless you're super-worried about petrification. When you link with a character, a glowing line forms between them and you and you share damage, healing, tp restoration, and status effects. The main mechanical gimmick in Xillia is Linking. Normally I'd put this after the cast of characters but then you'd be wondering what "partner abilities" were. I don't really like this title screen NEARLY as well as the one for Graces f. Curtiss and one other person who'll be along shortly for their assistance with this LP. Curtiss's Tales of Vesperia LP, or my Tales of Graces f LP. Supposedly it sold well enough (as did the sequel) and Tales will be sticking around.įor more about Tales, see my Tales of Symphonia LP, my Tales of Symphonia: Dawn of the New World LP (or don't, this was a bad game), Dragonatrix's Tales of Phantasia LP, Admiral H.

Some of the stuff that was cut was incorporated into a sequel, which I will LP immediately after this. It was cut down somewhat due to being rushed out for the 15th Anniversary, but it's still a fine game. Tales of Xillia is the 13th "Mothership" means main Tales game.


This is the song that would be there if youtube wasn't being weird with its copyright policy. There are two versions of the intro movie, each slightly different. Introduction Let's Uphold some Convictions in Tales of Xillia
